While the tutorial is sufficient to get you up and running with your handy jetpack, basic crafting skills, and a working spaceship capable of interstellar jumps toward the goal of reaching the center of the galaxy, there’s a huge amount of important information it never introduces you to. It’s a great moment of glory, and one that’s badly needed as virtually everything between those moments is a repetitive, frustrating, and confusing slog. That’s an experience I’ve always wanted in games, and No Man’s Sky pulls it off. But then you get in your ship and fly straight up off the surface and clear the atmosphere of a planet directly into space, then zip over to a neighboring world and land on its surface without any loading, and it’s hard not to be impressed. This is the most crash-prone PS4 game I’ve ever played. So are the crashes, of which I’ve experienced about a dozen so far. Especially when flying fast and low over a planet – as you do frequently when hunting for rare resources or buildings – the pop-in is tough to look past. Because the draw distance for high-detail models is so short you’ll constantly see objects phase in and out with a distracting dithering effect, and the frame rate frequently dips below the 30 it shoots for just from panning around the environment. However, when you start moving around some of that beauty is lost. Landing on a new planet is usually an impressive high point because visual variety is No Man’s Sky’s strong suit. “Other worlds I’ve visited since have run the gamut between similarly exotic and as barren and desolate as Mars or the moon, with interesting features ranging from labyrinthine caves to impossibly floating islands and otherworldly rock formations.
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